Project Mirror was a Unity Project done in the first semester of my study time. It was done in a timeframe of two weeks fulltime together with one other student.
The game is a prototype of a ‚Mirrors Edge‘ (hence the name) type game with features like wallrunning, jumping, tactical placing of objects and shooter elements.
The game consists of 5 different level, 2 of which are (mini) open world like exploration level.