Martin Heller | Graphics & Pipeline Engineer
Graphics Programming / Pipeline Engineering

Building better
3D workflows

I'm Martin Heller, a software engineer specializing in graphics-related tools, 3D data processing, and pipeline automation. I build solutions that connect content creation tools with reliable, real-time-ready workflows.

4+ years of experience Python & C++ Based in Germany
01 / Projects

Selected work

A selection of professional engineering work and personal programming projects.

PROFESSIONAL / 01

DCC Pipeline Integrations

Developing integrations and tools for 3D creation applications, with a focus on automating asset preparation, optimization, and export workflows.

Python DCC APIs Blender 3ds Max
PROFESSIONAL / 02

Material Conversion Workflows

Working on workflows that translate materials from digital content creation tools into interoperable formats for downstream 3D applications.

MaterialX glTF 3D Pipelines
PROFESSIONAL / 03

Automated Regression Testing

Led the development of a test workflow using reference 3D assets and comparison metrics to identify changes in software behavior and support quality assurance.

Test Automation Quality Assurance Pipeline Tools
PROFESSIONAL / 04

Modo Data Pipeline

Led development work on a Modo-based 3D data pipeline, coordinating technical requirements and communication across project stakeholders.

Modo DCC Integration Technical Leadership
PERSONAL / 05

C++ Software Renderer

An ongoing learning project exploring low-level image rendering, pixel buffers, and C++ memory management using Walnut and GLM.

C++ Walnut GLM In Progress
EARLIER WORK / 06

Interactive Unity Projects

Earlier game and simulation projects include a first-person movement prototype and a browser-based behavioral avoidance test developed for a bachelor's thesis.

Unity Interactive 3D Game Development
02 / Capabilities

Technical expertise

Software Development

Python, C++, automation, maintainable tools, and software testing.

3D Pipelines

Asset preparation, material conversion, optimization, and export workflows.

DCC Integrations

Working with APIs and workflows in Blender, 3ds Max, Modo, and other 3D tools.

Graphics & Real-Time

3D data processing, real-time asset requirements, and independent rendering experiments.

Quality Engineering

Regression testing, reference assets, and automated validation workflows.

Collaboration

Technical planning, project leadership, customer communication, and cross-team coordination.

03 / Background

Experience

2022 — PRESENT

Senior Graphics Engineer

Darmstadt Graphics Group (DGG)

  • Develop and maintain 3D pipeline applications and DCC integrations.
  • Build automated workflows for processing and preparing 3D assets for real-time use.
  • Contribute to material conversion and interoperability workflows.
  • Lead development efforts for testing systems and selected pipeline projects.
  • Coordinate technical requirements with developers, other departments, and customers.
Education

Computer Science · Philipps University of Marburg

Academic background in computer science, including a Unity-based interactive simulation developed as part of a bachelor's thesis.

04 / Let's Connect

Let's build something useful

Interested in graphics software, pipeline engineering, or developer tools? I'm happy to discuss technical challenges and new opportunities.