DCC Pipeline Integrations
Developing integrations and tools for 3D creation applications, with a focus on automating asset preparation, optimization, and export workflows.
I'm Martin Heller, a software engineer specializing in graphics-related tools, 3D data processing, and pipeline automation. I build solutions that connect content creation tools with reliable, real-time-ready workflows.
A selection of professional engineering work and personal programming projects.
Developing integrations and tools for 3D creation applications, with a focus on automating asset preparation, optimization, and export workflows.
Working on workflows that translate materials from digital content creation tools into interoperable formats for downstream 3D applications.
Led the development of a test workflow using reference 3D assets and comparison metrics to identify changes in software behavior and support quality assurance.
Led development work on a Modo-based 3D data pipeline, coordinating technical requirements and communication across project stakeholders.
An ongoing learning project exploring low-level image rendering, pixel buffers, and C++ memory management using Walnut and GLM.
Earlier game and simulation projects include a first-person movement prototype and a browser-based behavioral avoidance test developed for a bachelor's thesis.
Python, C++, automation, maintainable tools, and software testing.
Asset preparation, material conversion, optimization, and export workflows.
Working with APIs and workflows in Blender, 3ds Max, Modo, and other 3D tools.
3D data processing, real-time asset requirements, and independent rendering experiments.
Regression testing, reference assets, and automated validation workflows.
Technical planning, project leadership, customer communication, and cross-team coordination.
Darmstadt Graphics Group (DGG)
Academic background in computer science, including a Unity-based interactive simulation developed as part of a bachelor's thesis.
Interested in graphics software, pipeline engineering, or developer tools? I'm happy to discuss technical challenges and new opportunities.